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press kit

everything you need to write about flow. all copy is CC0 — use, quote, or rewrite freely.

fact sheet

titleFlow
developermoonlight teams
platformsiOS 15+ (iPhone & iPad)
genrepuzzle
pricefree · no ads · no in-app purchases
languagesEnglish (UI is language-agnostic)

one-liner

A minimal iOS puzzle game about connecting colored dots to fill every cell — no ads, no in-app purchases, no accounts.

short pitch (≈50 words)

Flow is a minimal puzzle game built around a single rule: connect pairs of colored dots with lines that fill every cell without crossing. 100+ hand-designed and generated levels, a daily puzzle with streaks, and "flawless" achievements for one-stroke solves — all offline, no dark patterns.

long pitch (≈150 words)

Flow is what happens when you strip a puzzle game down to its essentials and hold it there. One screen. One rule: drag between matching colored dots so that every cell on the board is filled and no line crosses another. That's it.

Behind the calm surface: 100+ puzzles from cozy 5×5 boards to hefty 11×11 boards, grouped into small, medium, big, and master packs. A daily puzzle that quietly builds a streak. A "flawless" mode for players who want to connect every color in a single continuous stroke, marked with a gold star.

No ads. No in-app purchases. No energy meters or coins. No accounts. No tracking. No push notifications begging you to come back. Made for a minute in line — or a lost hour before bed.

quotable lines

“one screen. one rule.”
“no dark patterns — no ads, no in-app purchases, no accounts, no tracking.”
“made for a minute in line — or a lost hour before bed.”

features (bullet list)

assets

Icon (1024×1024), device mockups, and gameplay clips are available on request — email press@moonlight-teams.com and we'll send a ZIP.

credits

Built by moonlight teams. Written in Swift with SpriteKit. No third-party frameworks.